This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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Altman 把人类成长比作「训练」,听起来像把人当机器。这让很多人不爽,觉得贬低了人类的价值——生命不是数据输入输出啊!
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